Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 08-19-2009, 05:40 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

TaskSystem
Code:
UPDATE rule_values
SET notes = "Seconds between checks for failed tasks. Also used by the 'Touch' activity"
WHERE rule_name = "TaskSystem:PeriodicCheckTimer";
Aggro
Code:
UPDATE rule_values
SET notes = "Percent"
WHERE rule_name = "Aggro:SittingAggroMod"
OR rule_name = "Aggro:MeleeRangeAggroMod"
OR rule_name = "Aggro:CriticallyWoundedAggroMod";
Character
Code:
UPDATE rule_values
SET notes = "item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow"
WHERE rule_name = "Character:ConsumptionMultiplier";
UPDATE rule_values
SET notes = "Number of dark blues or above per Group Leadership AA"
WHERE rule_name = "Character:KillsPerGroupLeadershipAA";
UPDATE rule_values
SET notes = "Number of dark blues or above per Raid Leadership AA"
WHERE rule_name = "Character:KillsPerRaidLeadershipAA";
Zone
Code:
UPDATE rule_values
SET notes = "ms between intervals of sending a position update to the entire zone."
WHERE rule_name = "Zone:NPCPositonUpdateTicCount";
UPDATE rule_values
SET notes = "the time a client remains link dead on the server after a sudden disconnection"
WHERE rule_name = "Zone:ClientLinkdeadMS";
UPDATE rule_values
SET notes = "ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone"
WHERE rule_name = "Zone:GraveyardTimeMS";
UPDATE rule_values
SET notes = "enables or disables the shadowrest zone feature for player corpses. Default is turned off."
WHERE rule_name = "Zone:EnableShadowrest";
UPDATE rule_values
SET notes = "Required status level to exempt the MQWarpDetector.  Set to -1 to disable this feature."
WHERE rule_name = "Zone:MQWarpExemptStatus";
UPDATE rule_values
SET notes = "Required status level to exempt the MQZoneDetector.  Set to -1 to disable this feature."
WHERE rule_name = "Zone:MQZoneExemptStatus";
UPDATE rule_values
SET notes = "Required status level to exempt the MQGateDetector.  Set to -1 to disable this feature."
WHERE rule_name = "Zone:MQGateExemptStatus";
UPDATE rule_values
SET notes = "Required status level to exempt the MGhostDetector.  Set to -1 to disable this feature."
WHERE rule_name = "Zone:MQGhostExemptStatus";
UPDATE rule_values
SET notes = "Enable the MQWarp Detector.  Set to False to disable this feature."
WHERE rule_name = "Zone:EnableMQWarpDetector";
UPDATE rule_values
SET notes = "Enable the MQZone Detector.  Set to False to disable this feature."
WHERE rule_name = "Zone:EnableMQZoneDetector";
UPDATE rule_values
SET notes = "Enable the MQGate Detector.  Set to False to disable this feature"
WHERE rule_name = "Zone:EnableMQGateDetector";
UPDATE rule_values
SET notes = "Enable the MQGhost Detector.  Set to False to disable this feature."
WHERE rule_name = "Zone:EnableMQGhostDetector";
UPDATE rule_values
SET notes = "clients move at 4.4 about if in a straight line but with movement and to acct for lag we raise it a bit"
WHERE rule_name = "Zone:MQWarpDetectionDistanceFactor";
UPDATE rule_values
SET notes = "How long a dynamic zone stays loaded while empty"
WHERE rule_name = "Zone:AutoShutdownDelay";
Map
Code:
UPDATE rule_values
SET notes = "increases zone boot times a bit to reduce hopping."
WHERE rule_name = "Map:FixPathingZWhenLoading";
UPDATE rule_values
SET notes = "alternative to WhenLoading, accomplishes the same thing but does it at each waypoint instead of once at boot time."
WHERE rule_name = "Map:FixPathingZAtWaypoints";
UPDATE rule_values
SET notes = "very CPU intensive, but helps hopping with widely spaced waypoints."
WHERE rule_name = "Map:FixPathingZWhenMoving";
UPDATE rule_values
SET notes = "try to repair Z coords in the SendTo routine as well."
WHERE rule_name = "Map:FixPathingZOnSendTo";
UPDATE rule_values
SET notes = "at runtime while pathing: max change in Z to allow the BestZ code to apply."
WHERE rule_name = "Map:FixPathingZMaxDeltaMoving";
UPDATE rule_values
SET notes = "at runtime at each waypoint: max change in Z to allow the BestZ code to apply."
WHERE rule_name = "Map:FixPathingZMaxDeltaWaypoint";
UPDATE rule_values
SET notes = "at runtime in SendTo: max change in Z to allow the BestZ code to apply."
WHERE rule_name = "Map:FixPathingZMaxDeltaSendTo";
UPDATE rule_values
SET notes = "while loading each waypoint: max change in Z to allow the BestZ code to apply."
WHERE rule_name = "Map:FixPathingZMaxDeltaLoading";
UPDATE rule_values
SET notes = "Move mobs to the nearest Z above or below, rather than just the nearest below. Only set UseClosestZ true if all your .map files generated from EQGs were created with azone2."
WHERE rule_name = "Map:UseClosestZ";
UPDATE rule_values
SET notes = "Adds this to the current Z before seeking the best Z position"
WHERE rule_name = "Map:FindBestZHeightAdjust";
I'm working on the rest still.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3