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Old 09-22-2009, 01:40 PM
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Rogean
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Originally Posted by atole
Quote:
Rogean: Small (Big?) Aggro change, melee swings now generate same aggro regardless of hit/miss/dodged.
Rogean: Aggro Formula changed to weapon_damage + dmg bonus + elemental dmg + (if applicable) bane dmg.
This sounds like this was intended to increase melee aggro? I've been having a harder time holding aggro over casters on adds since this change.

Anyone else having problems?
Quote:
Originally Posted by ghostriderdoom
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Anyone else having problems?
Yes it seems that tanking things is harder again. I tanked Maniatic behemoth todaY. I had him solo on my warrior with Bloodfrenzy and epic 1.5 both equipped. Stun buff also on. I had him solo like i always do, 20 seconds of tanking i called for dps, and once they started to enter room MB then decided to go outside the room and attack clerics for no reason. He should have been under contol without a doubt. there was not alot of healing going on.

Also in ldon, seems that when u pull 2 mobs and get group of dps on 1 of them, taunt both with warr, that 1 of them still goes after cleric. And again i have same gear as mentioned above. If the changes were suppose to make melee generate more aggro then it is not working correctly at all. Seems to be the exact opposite. the code seemed to work just fine before imo whatever thats worth. I use ldon as an example because thats what i have been doing recently. Everyone in guild says same thing about melee changes thats mobs are responding less now.
Quote:
Originally Posted by Aliboo
If you're having problems with that kind of gear, I'm in big trouble with my very ill-equipped warrior. I thought aggro was worked out a while back. I wonder what prompted the change.
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Old 09-22-2009, 01:45 PM
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I think the problem is less due to the changes and more due to the fact that anything pulling aggro is probably generating more aggro than it should.

EQEmu has very sloppy aggro code, most formulas are assumed and incorrect, and its spread all over the code so its hard to find. We need to get the correct values for it instead of just hack fixing it.

The first change I made resulted in more overall melee aggro, due to every swing generating the same aggro. However the second change lowered melee aggro because the formula we were using before was probably double the aggro it is now.

When comparing aggro theres a lot of things to keep in mind other than simply melee swings. Like aggro procs, aggro focuses, etc.. and none of these may even be working correctly.

If your having problems with tanks holding aggro, please let me know what class is over-aggroing, and doing exactly what to cause it (What spells they are casting, etc).
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Old 09-22-2009, 03:13 PM
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Quote:
Originally Posted by Rogean View Post
IIf your having problems with tanks holding aggro, please let me know what class is over-aggroing, and doing exactly what to cause it (What spells they are casting, etc).
Heals are drawing more aggro than a tank can counter. On MB in poi and LMM in hohb today clerics (cheal) were pulling aggro off the warrior tank (greenmachine)
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