|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

09-25-2009, 06:42 PM
|
 |
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
#1. if you want to see new models:
You need to look up in your DB for freeport what race are your rats/rodents for example and orcs.
for rats try setting their race to 415, and for orcs to 458 (note that for orcs a texture number and helm number need to be the same)
#2
if you want to get old models:
you will need to add/replace few entries in that txt file:
replace: "rtn,rtn" with "rat,akanon_chr"
The orc model on other was native to freeport, and if orcs do not show up- that mean that under SoF client they are gone for good.
Personally I recommend going with option 1
|

09-25-2009, 08:47 PM
|
Sarnak
|
|
Join Date: Jun 2007
Posts: 83
|
|
Thank you for your help ChaosSlayer for all your help.
So I went into the npc_types table and changed "a_rodent" from model 36 to 415 and made sure to leave the gender alone (2). And abracadabra, it worked.
So am I going to have to go in and change every model for every zone that is still using the old models?
To be honest I was wondering what the big deal was with SoF, but these new models are kinda cool. Is there a list of new SoF models... I could create an MYSql script to change them all at once.
Again, thanks again for all the replies.
|

09-25-2009, 11:02 PM
|
Sarnak
|
|
Join Date: Jun 2007
Posts: 83
|
|
Now I'm confused... Like I said, I went into the npc_types table and changed the races for the myotis bats, rats, rodents, Orc Centurions, Deathfist Pawns... blah blah blah and now they are all using the newer models... and they look great. But no matter what I change snakes to, they are still human males. I made sure that gender was 2 as well. And it seems to only be West Freeport. The sankes in East Freeport show up fine (as snakes) and are using the same model (37) as the ones in West Freeport that are showing up as human males.
What the heck am I missing?
|
 |
|
 |

09-25-2009, 11:15 PM
|
 |
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
Quote:
Originally Posted by reddogut
Now I'm confused... Like I said, I went into the npc_types table and changed the races for the myotis bats, rats, rodents, Orc Centurions, Deathfist Pawns... blah blah blah and now they are all using the newer models... and they look great. But no matter what I change snakes to, they are still human males. I made sure that gender was 2 as well. And it seems to only be West Freeport. The sankes in East Freeport show up fine (as snakes) and are using the same model (37) as the ones in West Freeport that are showing up as human males.
What the heck am I missing?
|
Ah thats cause when SoE rewamped that part of Freeport they delete the old model graphics.
to add new snakes to that zone you will need to add:
snk,snk to that freeport txt file (and update lines count at the top)
OR follow my global guide from above and add
3,0,TFFF,snk.eqg,Loading Characters
to the GlobalLoad.txt file
new snake race number is 468
|
 |
|
 |
 |
|
 |

09-27-2009, 05:05 AM
|
 |
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Even though SoF did revamp a bunch of zones, all of the old versions of the zones still remain in the EQ folder accept for highholdpass I think.
Because the old zones are still there and have different zone names and numbers than the new versions, the SoF client will still zone to the old original version of the zone. The new ones are very cool in most cases, but many of them don't work with Azone yet, so we can't create .map files for them to allow casting spells and such in those zones (which sucks).
Basically, to make everything the same between both clients, all you need to do is find the zone files for the zones with humans in your Titanium folder and copy them to the SoF folder like you said. Then, all of the old models will load just fine. They never remove races when they create new ones, so they are all still there, you just need the file to have the correct entries to load them. Actually, if you wanted, I am sure you could just run a search in your Titanium folder for "*_chr.txt" and copy all of the files that search returns into your SoF folder and overwrite them all. That will make all models in SoF load exactly like Titanium for every zone.
Really, it isn't a big list of zones, just the short list that ChaosSlayer listed.
|
 |
|
 |
 |
|
 |

09-27-2009, 01:23 PM
|
 |
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
ah Trev, I am pretty sure they have removed at least SOME of the models =)
Look:
-He is running SoF, but SoF zones are not populated, which means his Freeport is OLD Freeport, and all his mobs models were OLD models, and the old models for Freeport - like rats or orcs- NEVER needed force loading cause they are NATIVE to that zones. In Fact the original Orc model source location is listed as "orc,freportw_chr", which means that its the other zones loading it from Freeport. (if you pull T. freeport chr file - you will see there are no orcs been force loaded, since there never was any need) As since his orcs are all human for him - this means the graphics is no longer there. At least its no longer native to Freeport.
He can still get the old orcs to force load but he will have to pull them from different source - from Iceclad zone file by altering his GlobalLoad instead with:
1,0,TFFF,iceclad_chr,Loading Characters
and he will get access to Rygor orcs models this way too btw.
UNLESS, SOE has replaced orcs all over the world with SoF, including Rygor models, then they may have removed that source as well.
|
 |
|
 |
 |
|
 |

09-27-2009, 11:47 PM
|
Hill Giant
|
|
Join Date: Jan 2007
Posts: 124
|
|
Ok, this is what I did to fix: North Freeport, West Freeport, North Ro, South Ro and Oasis. This gives me the old models but it was quicker than hunting down each mob and changing the models for that zone. I did try looking into the *_chr.txt files but was unable to determine which entry would be for a sand scarab. This led me to looking into the files for that zone, North Ro, in this case. I found that in SOF there were only 2 files for nro. There were around 8 files in T. I copied all of the nro files from T to my SOF folder and told it NOT to overwrite existing. Zoning out and back in fixed the models, note that my zones do not stay up when there is no one in the zone. I did this for each zone I listed above and it fixed each one. Notice that I did NOT overwrite files, but in each case there were only a couple of files for the old zones.
Some day I'll go back through and poplulate these zones with the new models or maybe populate the new zones with npcs.
Anyway my 2 coppers worth.
__________________
Syl
"The significant problems we have cannot be solved at the same level of thinking with which we created them."
Albert Einstein
|
 |
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 10:09 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |