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Old 09-25-2009, 11:11 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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you may not want to change ALL the models, cause knowing SoE - they only changed models for zones they rewamped. For exmaple FP now uses new rats, but Qeynos can very well still be using the old rats.

To check this out, you will need to zone to Qeynos and see how rats there appear. If they appear as human, check the Qeynos txt files and see if there is "rtn,rtn" there. If its not, then same as for Freeport- add the "rtn, rtn" line, and change rat race to new model race.

In other words this process going zone by zone figuring what they changed and what they didn't may take a while.

But I can give you a list of SoF rewamped zones to make it easier:

-Freeport
-Commons
-Desert of Ro
-Innothule Swamp
-High Pass
-Misty Thiket
-Ocean of Tears
-Toxxulia Forest


On other hand, if you wish you can change say all old rats to new rats, but then you may want to make the new rats to be a global model.

To do that you will need to run this mySQL query:

update npc_types set race=415 where race=36;

Then you will need to make the model global.

In your EQ folder there should be a sub folder called Resources
Inside of it a txt file called GlobalLoad.txt
Open it up and a place where lines start with 3,0, TFFF
And insert a new line in between there with following:

3,0,TFFF,rtn.eqg,Loading Characters

you may want to make a backup copy of this file before you change it.

A similar procedure could be done for the rest of the models.


The orc model is simpler- its already global one, so all you can do to make all orcs to be the new orcs is run this:

update npc_type set race=458 where race=54;


Hopefully this will get you what you looking for =)

You may want to look into emulator Wiki for full list of all races.
Unfortunately its incomplete as list of models only goes as far as DoDH expansion.
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