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Old 09-29-2009, 08:07 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Quote:
Originally Posted by Tharkun View Post
oh duh... if i understand what your saying...

short answer dont freakin worry about it cus it's either static (1handers) or calculated (2handers)
ok One more time:

1handers: based on your level, starting from lev 29+
2handers: based on your level AND delay of the weapon (the bigger is the delay, the bigger is the DMG bonus), also starting from lev 29+

by static I meant that it wasn't based on delay - bad choice of word I guess

and no, there is no actual DMG bonus field cause it was hard codded into the server code. I fought very hard NOT to have it hardcoded and instead let it be modifiable in DB, but dev team decided against my recommendations.


Here are the original threads:

http://www.eqemulator.net/forums/sho...t=damage+bonus

http://www.eqemulator.net/forums/sho...t=damage+bonus
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