Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 11-10-2009, 09:33 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

Thanks. That's what I thought, but I noticed possible issues with healing spells being blocked by regen spells (same effect - SE_CurrentHP I.E. There's an explicit check to see if two spells have the same effect of SE_CurrentHP with comments that say it's to allow Bots to cast a regular heal on top of a Heal over time spell). I wasn't sure if it would be possible to skip stacking (or overwriting) checks if the spell cast did not have a duration (assuming only one effect?). That might save some cycles.

I'm still trying to work through all of the spell logic, so I'm not completely in tune with everything that's going on.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:18 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3