Thanks. That's what I thought, but I noticed possible issues with healing spells being blocked by regen spells (same effect - SE_CurrentHP I.E. There's an explicit check to see if two spells have the same effect of SE_CurrentHP with comments that say it's to allow Bots to cast a regular heal on top of a Heal over time spell). I wasn't sure if it would be possible to skip stacking (or overwriting) checks if the spell cast did not have a duration (assuming only one effect?). That might save some cycles.
I'm still trying to work through all of the spell logic, so I'm not completely in tune with everything that's going on.
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