Quote:
Originally Posted by rizzen
When I looked in the code I did see that mitigation was being calculated. From my own testing I maxed damage mitigation and the mobs were hitting me for their max damage. I would assume mitigation would decrease each hit so although the mobs hit you just as often, it lowers the amount of damage they do. I did not notice if the mobs hit as much as I am not running a parser.
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On EQ live it doesn't work like that, what damage mitigation actually does is decrease the frequency of max hits. In other words, damage normally works as a bell curve, where the middle of the curve is the most common hit; what damage mitigation does is shift that curve peak towards the lower end of damage instead of an outright reduction in damage.
So say for example, a mob's max hit was 200, min hit was 20, and it's most common hit was for 120. With a large increase in mitigation, that average hit would become 80, although the minimum would still be 20 and the max would still be 200. The max hit would occur much less often, and the minimum hit would occur more often.