Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 12-20-2009, 04:01 PM
Kobaz
Hill Giant
 
Join Date: Nov 2008
Location: Gold Coast, Oz
Posts: 119
Default

I've found that with a non-melee char, hitting the melee key out of range, and then casting a small dot or nuke is enough to send the melee chars (and pets) in to fight. The problem is that with some mobs, they respond to the little spell with massive force - so if they respond with a big nuke things get messy.

Related is that my cleric bot will not heal if I get jumped, and I don't hit the melee key. So even though my pet is pounding on the mob, the bots will stand around and ignore me, while I slowly die, although they will heal my pet!!

I think there needs to be more thought on bot AI. One real issue is preventing AI such that you just park your group at a spawn point, go to bed and wake up with several levels. I don't see that improving the game at all. This is not an issue at the moment, but could be if the bots had too much autonomy.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3