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Old 02-01-2010, 07:35 PM
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trevius
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Join Date: Aug 2006
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You could have replied to the original thread on it :P

I don't see any issues with adding that extra option to the command. I might be able to get it added pretty soon if no one else does.

Personally, I have been wanting to expand the NPC settings a bit to allow us to create full armor set appearances for NPCs. I just need to think of the best way to add it in, as I don't want to make another table for it. I am thinking about just removing the npc_types_tint table and replacing it with an npc_armor_sets table instead. Instead of just setting the tint for each slot in the set, it would also let you set the texture for each slot of the set. So, you could have chain legs, plate boots, and cloth arms, etc on NPCs to mix and match however you like. Then, since they are sets, you can easily apply the set to whichever NPCs you want. This will keep the npc_types table from getting any bigger too. I guess I would just rename the armortint_id in npc_types to something like armorset_id.

Hopefully, I can get that all figured out and coded at some point. The reason I mention it here is because once it is added, #npcedit could then be expanded to make use of the new armor set table. And, I am thinking about adding weapon model in there since they are worn armor slots and there are already tinting fields for them. It probably makes more sense to remove the weapon slot tinting fields and leave those 2 slots up to the npc_types table, though.
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