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  #1  
Old 03-18-2010, 05:16 PM
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trevius
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Hmm, I think this may have been mentioned before, but maybe we can add spawn2 ID to #showstats or something next to spawngroup in that output. That will make it easier to figure out what you want in your script without having to query the DB.
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  #2  
Old 03-18-2010, 07:53 PM
KLS
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Heck even a command with the simple sql I posted might be highly useful just as a quick lookup tool.
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  #3  
Old 03-18-2010, 08:39 PM
MNWatchdog
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Talk to Rude/Reno. We chatted about this this morning and about what I think should be done and he was thinking about it.

Basically, you could add a Disable_Spawn using the NPC ID number and also allow a proximity setting, so say ya wanted no NPCs of id 200 in the zone, ya do quest::Disable_Spawn(200).

Using proximity type settings ya could do.

quest::Disable_Spawn(NPCID, minX, maxX, minY, maxY, minZ, maxZ)

And if the NPCID was 0 and the X,Ys and possibly Z, it would disable any spawns/groups in that area.

and of course Enable_Spawn to reverse then setting.
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