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  #1  
Old 04-12-2010, 04:02 AM
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Thanks for the report, Wolftousen. Do you know the actual name of the legs you are using when you have this problem, so we can test them? Also, what is the name of the effect you see on the legs and what server are you playing on? Do you happen to have a custom spell file installed from any custom server, or are you running the SoD default one? If the spell your item shows does not match the one the client has, it might cause a bug like that.

When the client gets bugged like that, it would normally be due to it expecting a packet from the server that it never receives. So, we should just need to find why it isn't sending the right response and fix it.
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  #2  
Old 04-12-2010, 05:19 AM
KLS
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A birdy mentioned to me that there might be another spell slot on top of the AA slot, which might cause issues for the spell code and clickies if true. The server wont send a reply packet for casting if we think you're cheating, we simply return from the function.
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  #3  
Old 04-12-2010, 05:46 AM
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Yeah, just saw a post about it in the SoD Dev thread. I had been wondering how that would work out if it was added in, but didn't notice it had been. It will definitely take some looking into. I am sure we can make a work-around for it if needed. Something as simple as a ClientVer check and adjustment to the slot may work. Since clickie items don't send casting packets in SoF or SoD, we could probably just exclude those clients from the slot 10/item check stuff.
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  #4  
Old 04-12-2010, 10:11 PM
Wolftousen
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Quote:
Originally Posted by trevius View Post
Thanks for the report, Wolftousen. Do you know the actual name of the legs you are using when you have this problem, so we can test them? Also, what is the name of the effect you see on the legs and what server are you playing on? Do you happen to have a custom spell file installed from any custom server, or are you running the SoD default one? If the spell your item shows does not match the one the client has, it might cause a bug like that.

When the client gets bugged like that, it would normally be due to it expecting a packet from the server that it never receives. So, we should just need to find why it isn't sending the right response and fix it.
I'm playing on PEQ with the base spell file that came with the SoD steam download. The item that seems to cause this is: Leggings of the Khati Sha.

I have been using other clickies: drogmors, ornate bps, and Talisman of the Burrower. Those items have not yet caused this issues.
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  #5  
Old 04-12-2010, 11:59 PM
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Thank again for the info. After thinking about it, I bet it is not a problem with the clicky itself. Initially, we had problems with pet buffs causing the client to crash, but Derision fixed that by correcting the pet buff window. I think chances are that the problem is somehow being caused by either pet buffs or the new target buff window feature, or something similar/related. Maybe something special is expected for pet buffs.

When you clicked those legs, did you already have your pet targeted at the time?

Also, I am not currently sure which revision PEQ is running, so the issue you are experiencing may already be fixed in the latest SVN updates.

I will try to test out those legs tonight and see if I can reproduce it.
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  #6  
Old 04-13-2010, 04:39 AM
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Just tried those legs clicky on my test server and they seemed to work just fine. Maybe you need to wait until PEQ updates again and try them again.
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  #7  
Old 04-13-2010, 10:12 AM
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PEQ is always running a day behind in regards to the changelog, at this point we are current since there are no changes today. I suspect our problem might be due to the newest 13th floor dump I did. Looks like Sony has changed some things in items and we are seeing small problems pop up.
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  #8  
Old 04-13-2010, 10:45 AM
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Quote:
Originally Posted by Wolftousen View Post
I'm playing on PEQ with the base spell file that came with the SoD steam download. The item that seems to cause this is: Leggings of the Khati Sha.

I have been using other clickies: drogmors, ornate bps, and Talisman of the Burrower. Those items have not yet caused this issues.
Hmm, I just went ahead and tested this item on PEQ and it worked fine for me... No problems.
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  #9  
Old 04-14-2010, 07:56 PM
Wolftousen
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Ok, i have been paying more attention when I use those pants. It happened again, but I did not have a target of any kind when i clicked them. Same issues occured after until I zoned.

This has happend in 2 locations as far as I have been paying attention: PoTactics (while buffing at zone in) and LDONs. I haven't ventured outside of that much since i've been back (at least while playing my BL).
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  #10  
Old 04-22-2010, 02:29 PM
Wolftousen
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Endurance forumla...

It seems to still be off by a small margin.

My berserker on PEQ has 5253 / 5793 constantly if it's "full"...

Feel free to look at his gear with the peq magelo if that helps.
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  #11  
Old 04-22-2010, 03:11 PM
Wolftousen
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Hmm, maybe the calcs aren't off. But it's acting very weird when i try to regen past that point... it acts like it can't. I just check again and am at 5753/5793 and holding.

Is endurance regen working properly?
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  #12  
Old 04-22-2010, 03:54 PM
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Hmm, is it 5253/5793 or 5753/5793? You mentioned it one way in the first post and another way in the second.

If it is 5753/5793, then it is probably about as good as it is going to get for right now at least. I would prefer it to be 40 over to being 40 under, because at least then people can show 100% on their screen instead of dwindling on 99% or whatever. I don't know if PEQ allows it, but if so, you might want to check the #mystats command to see what the server thinks you have.

If it is 5253/5793, then something must be off still. You didn't mention your char name or link the magelo, so not sure if gear may be related.

Either way, the HP/Mana/Endurance formulas are certainly not 100% perfect and may never be completely perfect. HP is closer than Mana/End, because it is a less complex formula. If Mana/End are still off by a fair amount, I will definitely take another look into what needs further adjustment until they are acceptable. I wish I could have gotten them perfect, but there is some part that I just can't get to work for every level/stat combo perfectly.
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  #13  
Old 04-24-2010, 02:09 PM
robinreg
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Hi Trev, I saw the posting on projecteq about the ht/loh AA. I did found the sk AA listing and what rank and cost for harm touch. http://www.evilgamer.net/forums/showthread.php?t=5784 There is a link Spreadsheet with level and ranks and it shows what level for harm touch on there. Hope this helps.
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