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Old 07-06-2010, 09:19 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Almost there...i've been redesigning the color subsystem to support separate ambient, diffuse, specular, and emissive colors. It's going to take too long to completely test everything, but I want to make sure that the important stuff is working. The hard stuff is all done, including upgrading OpenZone, but I need to fix my shaders. I also made a few game sounds so playing won't be completely silent. Once I get the shaders nailed down I just need to place some more sounds in the zones, re-export everything to XWA, and do some final testing (mainly zoning and checking mob locations).
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