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Old 08-30-2010, 09:42 AM
MajNaurd
Fire Beetle
 
Join Date: Jan 2009
Location: Parma, MI
Posts: 6
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This is what is says in the dgb.txt file
ive already changed my host to the 5999 instead of 5998 already



2010-08-30 09:06:28 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-08-30 09:06:28 Timezone: UTC-5h00m
2010-08-30 09:06:28 Loading graphics DLL.
2010-08-30 09:06:29 Parsing INI file .\eqclient.ini
2010-08-30 09:06:29 INI file .\eqclient.ini loaded.
2010-08-30 09:06:30 Initializing timers.
2010-08-30 09:06:34 Psh (821755).
2010-08-30 09:06:34
2010-08-30 09:06:34 Checking critical files.
2010-08-30 09:06:35 Initializing WinSock.
2010-08-30 09:06:35 Enumerating 3D devices.
2010-08-30 09:06:36 Found adapter #0 - ATI Radeon HD 2600 Pro AGP (6.14.10.6719)
2010-08-30 09:06:36 Adapter #0 - ATI Radeon HD 2600 Pro AGP :
2010-08-30 09:06:36 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-08-30 09:06:36 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-08-30 09:06:36 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-08-30 09:06:37 Initializing keypress handler.
2010-08-30 09:06:37 Parsing INI file .\defaults.ini
2010-08-30 09:06:37 INI file .\defaults.ini loaded.
2010-08-30 09:06:37 Loading keyboard tables.
2010-08-30 09:06:37 Creating window.
2010-08-30 09:06:40 Checking display driver version.
2010-08-30 09:06:41 Activating window.
2010-08-30 09:06:43 Picking a default resolution, desktop is 1600 x 900, 32 bits
2010-08-30 09:06:43 Ratio is 1.78
2010-08-30 09:06:43 Resolution was capped at 1280 x 720
2010-08-30 09:06:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-08-30 09:06:44 Resolution selected 1280 x 720, 32 bits
2010-08-30 09:06:44 CRender::InitDevice: Using 32bit mode.
2010-08-30 09:06:44 CRender::InitDevice: Using vsync 0.
2010-08-30 09:06:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-08-30 09:06:44 CRender::InitDevice: HardwareTnL Enabled.
2010-08-30 09:06:44 Using hardware vertex shaders.
2010-08-30 09:06:47 Initializing render system.
2010-08-30 09:06:47 Trilinear Mipmapping available.
2010-08-30 09:06:47 Vertex Shader Version: 3.0
2010-08-30 09:06:47 Pixel Shader Version: 3.0
2010-08-30 09:06:47 Initializing engine internals.
2010-08-30 09:06:47 CRender::InitDevice completed successfully.
2010-08-30 09:06:50 Parsing INI file ./eqlsUIConfig.ini
2010-08-30 09:06:50 INI file ./eqlsUIConfig.ini loaded.
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