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Old 10-25-2010, 07:25 PM
steve
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Join Date: Jan 2002
Posts: 305
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Quote:
Originally Posted by Randymarsh9 View Post
If I am not mistaken, didn't there used to be a command a GM could do to become an NPC or turn someone else into one? I remember a long time ago I turned my brother into a merchant and could sell things to him, but I cannot seem to find any command that does that now.
The command is /becomenpc. It's what guides use for their quests that allow them to change their form into an NPC and then attack other players.

Basically, it just changes the color of your name to match an NPC's, adjusts race and the size of the race, preset a damage mod for your level. Whatever class your character was, that's the class the NPC would be. So, in the old days before character copies took place, Guides would create a level 1 PC of the class they wanted to 'become' and be summoned to airplane/cshome. Then a GM would change their level, rename them to an NPC-like name, cast any GM buffs needed on them, summon equipment/loot that the 'NPC' would drop on death and give it to them, grant them spells needed in their spell book, grant any special abilities to any class such as Tracking and Lay on Hands, and the Guide would then need to mem the spells to be cast. It was a very long process that took an inordinate amount of time to get ready to run an event. Eventually, they wisened up and premade all of the characters and just used the GM character copy tool to just copy the premade templates directly to the Guide accounts. Much later, this was all changed to be automated when a Guide signed up for a quest/event.

Anyway, I kinda got off topic. I have no idea if becomenpc works 100% correctly on the emulator, as it did on Live.
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