Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 10-25-2010, 10:33 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default

Quote:
Originally Posted by csb4623 View Post
so what I'm gathering is, when you go into crushbone for example. you see the normal orcs that are suppose to spawn there, but if you try to #dbspawn one it will show up as a human. And if you create an npc with race 54 (old orc), it shows as race 1(humans). What about the global models I.E. humans, trolls, 458(new orcs), etc. Do they show correctly? Are you using the right gender. for example, a rate would have to be gender 2 for neuter. using 0(male) or 1(female) would cause a human to appear. also the body type should be accurate.
I have never used the #dbspawn command before so I am not going to comment on its usage.

Try this, go back to crushbone, pick an orc and use #showstats on it, get its npcidnumber of X then type #npctypespawn X and see what happens. It should show up as a copy of the original orc.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:11 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3