OK, It looks like it WAS the GlobalLoad that fixed it. I found that one post
that had an "overwhelming" list of lines to add to the global file.
I spawned "a large rat" by the main bank in PoK and a rat actually showed
up. (chuckle)
So just to make sure, I logged on another client puter and toon, which did
not have the global fix, and all he could see was the human.
Thanks for all your help on this, I really appreciate it. But since, I always
make back-up disks of my SoD client, I will just have to make another.
I can send the global fix to my friends, but if I ever put the server on
Emu public, a couple of quests, I am creating, will have humans for them.
(unless their client has the fix).
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