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Old 11-18-2010, 12:25 PM
jthuff
Fire Beetle
 
Join Date: May 2008
Location: Kentucky
Posts: 5
Default

Yes there was.

Code:
2010-11-18 11:06:59	Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-11-18 11:06:59	Timezone: UTC-5h00m
2010-11-18 11:06:59	Loading graphics DLL.
2010-11-18 11:07:00	Parsing INI file .\eqclient.ini
2010-11-18 11:07:00	INI file .\eqclient.ini loaded.
2010-11-18 11:07:01	Initializing timers.
2010-11-18 11:07:04	Checking critical files.
2010-11-18 11:07:04	Initializing WinSock.
2010-11-18 11:07:04	Enumerating 3D devices.
2010-11-18 11:07:04	Found adapter #0 - ATI Radeon HD 3850 (7.14.10.0540)
2010-11-18 11:07:04	Adapter #0 - ATI Radeon HD 3850 :
2010-11-18 11:07:04	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2010-11-18 11:07:04	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2010-11-18 11:07:04	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2010-11-18 11:07:04	Initializing keypress handler.
2010-11-18 11:07:04	Parsing INI file .\defaults.ini
2010-11-18 11:07:04	INI file .\defaults.ini loaded.
2010-11-18 11:07:04	Loading keyboard tables.
2010-11-18 11:07:04	Creating window.
2010-11-18 11:07:04	Checking display driver version.
2010-11-18 11:07:05	Activating window.
2010-11-18 11:07:05	Picking a default resolution, desktop is 640 x 480, 32 bits
2010-11-18 11:07:05	Ratio is 1.33
2010-11-18 11:07:05	Resolution was capped at 800 x 600
2010-11-18 11:07:05	Resolution verified 800 x 600, 32 bits ... diff was 1000 from 0 modes
2010-11-18 11:07:05	Resolution selected 800 x 600, 32 bits
2010-11-18 11:07:05	CRender::InitDevice: Using 32bit mode.
2010-11-18 11:07:05	CRender::InitDevice: Using vsync 0.
2010-11-18 11:07:05	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-11-18 11:07:05	CRender::InitDevice: HardwareTnL Enabled.  
2010-11-18 11:07:05	Using hardware vertex shaders. 
2010-11-18 11:07:06	Initializing render system.
2010-11-18 11:07:06	Trilinear Mipmapping available.
2010-11-18 11:07:06	Vertex Shader Version: 3.0 
2010-11-18 11:07:06	Pixel Shader Version: 3.0 
2010-11-18 11:07:06	Initializing engine internals.
2010-11-18 11:07:06	CRender::InitDevice completed successfully.
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