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  #1  
Old 11-21-2010, 11:11 PM
GeorgeS
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Akkadius,

Good news!
I worked all day on the npc tint editor, and incorporated it into the npc&loot editor. The tool can be found under menu item called special.

The tint editor is not directly linked to any selected npc on the main page, however you select your npc id manually, and also edit tints and save them into the tint table directly with the tool. You select a color from a palette, then click on the #wc body type to 'paste'. It has the ability to create many tint combinations, and then you can assign them to your npc with the tool.
Additionally, I also added the armorfield_id field to the npc editor as well (it's right before size). You can assign the tint there to the npc, or with the tint tool.
The program is pretty comprehensive, so take your time to figure it out. Also, I am not 100% sure of the #wc asignments, but I did go into the game to identify them. I did make a few custom tinted npc's and they loaded into the game correctly.

You also have a custom color palette to work from, making it easier to work with frequently used colors.

Let me know what you think.
It's uploading now to Rogean's server

GeorgeS
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  #2  
Old 11-21-2010, 11:30 PM
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Akkadius
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Quote:
Originally Posted by GeorgeS View Post
Akkadius,

Good news!
I worked all day on the npc tint editor, and incorporated it into the npc&loot editor. The tool can be found under menu item called special.

The tint editor is not directly linked to any selected npc on the main page, however you select your npc id manually, and also edit tints and save them into the tint table directly with the tool. You select a color from a palette, then click on the #wc body type to 'paste'. It has the ability to create many tint combinations, and then you can assign them to your npc with the tool.
Additionally, I also added the armorfield_id field to the npc editor as well (it's right before size). You can assign the tint there to the npc, or with the tint tool.
The program is pretty comprehensive, so take your time to figure it out. Also, I am not 100% sure of the #wc asignments, but I did go into the game to identify them. I did make a few custom tinted npc's and they loaded into the game correctly.

You also have a custom color palette to work from, making it easier to work with frequently used colors.

Let me know what you think.
It's uploading now to Rogean's server

GeorgeS
I'm sure it's much easier than doing all of the fields manually like I was before and then running queries to assign them to NPC's, I just thought having a visual would make this awesome. I will try it here in a bit, but I don't doubt you abilities.

Perhaps you could contact me about some ideas about the Diablo editor, I've got some crazy ideas I could probably work with you on if you are down for another project.

Would probably include creating items dynamically, keeping a list of prefixes and generic names, selecting item type, making entire sets of items etc. It would simply be elaborating on the idea. Let me know. In the meantime I will check this out on the editor. Thanks much George!
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  #3  
Old 11-23-2010, 01:29 AM
GeorgeS
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Hi Akkadius,

Let me know what ideas you have for the new proposed tool. Regarding diablo editor, let's start a new discussion so others can add their opinions as well.

I'm open for ideas

GeorgeS
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