Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old 12-21-2010, 01:57 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Aggroing mobs has two consequences.

First, if you source in the collect, the pathing data will include the movement the mob made after it was aggroed.

Second, if you kill the mob and let it respawn, then the collect will include the data for both spawns of the mob and you will have duplicate data.

If it's just one or two mobs, I wouldn't worry about it. As I said in the other thread, the data produced by the collector is just your starting point for building a zone. Given you have to add all the loot, faction, fine-tune pathing etc, manually deleting a duplicate mob or two is not a big deal.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:54 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3