Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 04-30-2011, 07:58 PM
LordRahl86
Fire Beetle
 
Join Date: Jun 2004
Posts: 4
Default

DoN cultural charms have set bonuses. For example, a High Elf Cleric equipping all their cultural armor will get the maximum bonus. As the Cleric replaces pieces, the power of the charm fades.

Personally, I'm not a big fan of set bonuses, at least as they generally exist. They seem to emphasize form over function.

Actually, evolving items would be superior. I can see the logic in making armor gain bonuses before losing them (for example, shoes start to get more comfortable before they're worn down, the same goes for clothes... and for armor).

But that's only for hyper-realism, and can easily be added in after evolving items are implemented.
__________________
Jumbalaya hot fudge pie!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3