Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 05-06-2011, 09:33 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

You do not need a global to accomplish your situation.

To check if your npc is spawned use this instead


Code:
(defined($entity_list->GetNPCByNPCTypeID(npctypeid))
Where npctypeid is typeid of the npc you want to check if spawned, as long as that is defined do whatever you want ect.

Code:
#Monolith of Lohesh

sub EVENT_SPAWN {
	quest::settimer("HealLohesh", 10);
}

sub EVENT_TIMER {

if ( ($timer eq "HealLohesh" ) && (defined($entity_list->GetNPCByNPCTypeID(npctypeid)) ) {

	quest::say("Take our life oh dark one!!");
	$mob->SetTarget(999424);
	plugin::CastOnTarget(18366); #knockback
	quest::settimer("HealLohesh", 10);
	}


	
}

sub EVENT_ATTACK {

	if ((defined($entity_list->GetNPCByNPCTypeID(npctypeid))) {
		$npc->NPCSpecialAttacks(HfDC, 0);
	}
}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:48 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3