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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 06-06-2011, 10:41 PM
Tabasco's Avatar
Tabasco
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Join Date: Sep 2009
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I could see this being done with rules, but since most servers have varying stat curves, modifying the source directly is probably easiest.

Most of the work is going to be in
zone/attack.cpp (mob::CheckHitChance, Client::Attack)
and
zone/spells.cpp (mob::ResistSpell)
zone/pets.cpp (mob::MakePet)

These get a little trickier
zone/spell_effects.cpp
I start in mob::SpellEffect but then you have to look at BuffTick also.
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