Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-21-2011, 02:35 PM
Tayton
Fire Beetle
 
Join Date: Jul 2011
Location: Vancouver
Posts: 10
Default Bots done auto cast, G Faydark Lifts dont work, Unrest Aggro is rampant.

I rebuilt from scratch my personal eq server from peq1751.
I included the load_bots addin. Also got Underfoot working which was quite cool.

I Installed all required sql patches greater than 1711 and couple of optional ones.

The system is working well but I have these issues.
1) BOTs will not auto-buff nor assist in battles. I have a tank bot that I can manually sic on mobs which works okay for my druid and I can manually request buffs like #bot sow (from my druid bot to my non druid char). They just wont buff or heal or dd by themselves or assist in battle. This worked on my previous server.

2) Minor point. Greater Faydark Lifts dont work. Clicking on the wooden lever just pops up and down but the lifts stay at the top.

3) Aggro in Unrest is on turbo. When I go into the house practically every mob within 50 feet jumps me. Walls do not seem to have a factor nor my level difference (went in at 40).


Thanks in advance for any assistance.
Reply With Quote
  #2  
Old 07-21-2011, 03:45 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default

Quote:
Originally Posted by Tayton View Post
2) Minor point. Greater Faydark Lifts dont work. Clicking on the wooden lever just pops up and down but the lifts stay at the top.
That is because the lift is expected to be down when you press the button that controls it but the problem is the lifts are set to an inverted state so that there appearance matches live. If you removed the inverted state on the lifts they should function correctly but they will always return to the down position which doesn't match live.

Quote:
Originally Posted by Tayton View Post
3) Aggro in Unrest is on turbo. When I go into the house practically every mob within 50 feet jumps me. Walls do not seem to have a factor nor my level difference (went in at 40).
Their aggroradius is set to high...you can adjust it by using the following.

Code:
update npc_types set aggroradius = 35 where id >= 63000 and id <= 63999;
Reply With Quote
  #3  
Old 07-22-2011, 10:16 AM
Tayton
Fire Beetle
 
Join Date: Jul 2011
Location: Vancouver
Posts: 10
Default

Thanks Black, The aggroradius was 45 I will test out the difference.
Any idea what table I find this inverted state in?

Thanks for the help.
Reply With Quote
  #4  
Old 07-22-2011, 03:04 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default

The state inversion is in the doors table. This will save you some trouble:
Code:
update doors set invert_state = 0 where zone = 'Gfaydark' and name = 'FAYLEVATOR' and invert_state = 1;
The lifts will not work perfectly even after making that change but it should help a little.

If you are not in a hurry you might want to wait a bit and see what happens with the discussion in this post: http://www.eqemulator.org/forums/sho...666#post201666
Reply With Quote
  #5  
Old 07-22-2011, 08:44 PM
Tayton
Fire Beetle
 
Join Date: Jul 2011
Location: Vancouver
Posts: 10
Default

Thanks I will test that now. I appreciate the time you took.
Regarding my last issue, would you happen to have a clue about my bots?
They follow me around fine and I can sick the warrior on a mob but they dont do any auto buff lovin or any healing. I tried to search for similar hits on the site but it is either uncommon or so simple no one else has the issue.
Reply With Quote
  #6  
Old 07-22-2011, 09:08 PM
Tayton
Fire Beetle
 
Join Date: Jul 2011
Location: Vancouver
Posts: 10
Default

Update: Unrest is has a more normal aggro and the lifts at Gfaydark are working though I get that it can happen again.
Thanks for those.
Reply With Quote
  #7  
Old 07-22-2011, 09:54 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Are you grouped with the bots?
Reply With Quote
  #8  
Old 07-22-2011, 10:07 PM
Tayton
Fire Beetle
 
Join Date: Jul 2011
Location: Vancouver
Posts: 10
Default

yes. My macros always do a /invite "name" after I spawn them.
Reply With Quote
  #9  
Old 07-24-2011, 11:17 AM
Tayton
Fire Beetle
 
Join Date: Jul 2011
Location: Vancouver
Posts: 10
Default

The issue is resolved thanks to Daeroth's post and by association Bad_Captain.

Repeating what he suggested at the end of the thread, installing the missing patches in this list resolved. The bots now buff and cast during fights.
1723_required_sql_corruption - Added this one manually because one of the entries already existed.
1736_optional_sql_feral_swipe
1737_required_sql_rule_and_aa_update
1753_required_sql_healing_adept_aa
1754_required_sql_healing_adept_aa_fix
1755_required_sql_fear_resist_aas
1786_required_update_to_aas
1790_required_aa_required_level_cost
1793_resist_adjust <-- This is probably the root cause (thanks bad_captain)
1803_required_tasks_xpreward_signed
1804_required_ae_melee_updates
1802_required_doppelganger - Change IDs to 682, 683, 684 and then run. You have to do this or it won't run successfully, and if you do, you can ignore 1813_required_doppleganger_npcid_change.


Original Thread http://www.eqemulator.org/forums/sho...warrior+player
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:13 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3