Well crap.
No luck on that. Loaded it up in 3dsmax and the skinning info translated by Textporter was all garbled. Oh well. Worth a shot. Not really a big loss at this time.
There's another matter I want to talk with you about, Kaiyodo.
What language is the converter written in? I'm trying to get the structure of the WDL files so I can see if I can add support for them to the 3D engine I'm working with.
I'm working with The Nebula Device, the engine being used for Project Nomad and was released Open Source. I think It'd be cool to code our own client to go with the server.
