Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Plugins & Mods

Quests::Plugins & Mods Completed plugins for public use as well as modifications.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 09-05-2011, 04:25 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
Default

Quote:
Originally Posted by trevius View Post
Akka's script was really close. That function is a client function though, so it needs to be initiated from a client (since you should always have a client available to use that command anyway).

I haven't actually tried saving the NPCs after using these plugins yet, but it should be very simple. I didn't test this, but I think this script should work:

Code:
		if ($text =~/Save Spawns/i)
		{
			my @npclist = $entity_list->GetNPCList();
			foreach $ent (@npclist)
			{
				$client->NPCSpawn($ent, "add", 1200);
			}
		}
ok that works, is there anyway i can make it add all of the same npc type to 1 spawn group. Thats how i do my other spawns
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:17 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3