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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 10-13-2011, 11:59 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
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most of the mobs use same spells are players do - so changing them will also affect players.
of course bosses like VS do have their own spells.
In Db spells also placed without any logical progression in mind - you can have level 16 heals following level 56 nuke, so there is no easy command to change that all at once.

My best advise is:

create new set of spells JUST for mobs (set of nukes, set of dots, set of heals etc) And then group them into new respected npc spell groups, and then assign to all npcs with a single command based on their class.

giving all players something like +100 resist may result into players becoming almost immune to common mobs, with no real effect on bosses (boss spells usually come with massive negative modifiers like -200). But I suppose its the easiest thing you can try very quickly and see the results
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