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Old 01-29-2012, 06:35 PM
EQstarr
Sarnak
 
Join Date: Jun 2005
Posts: 57
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Quote:
Originally Posted by Valdis01 View Post
The command I did was;

UPDATE start_zone SET zone_id=3 X=-34.1, Y=-1, Z=2.1, start_zone=3 bind_x=-34.1, bind_y=-1, bind_z=2.1

I believe that was it, it was done at the start of my server a month ago... rofl.
Is this how you change the bind points for new characters that are made? I've been changing some items on my table, and it doesn't work for me. I've got their "landing point" working, but they seem to bind at that point and not where I want them. Here's an example of one line for the Dark Elves:

Code:
INSERT INTO `start_zones` (`id`, `x`, `y`, `z`, `zone_id`, `bind_id`, `player_choice`, `player_class`, `player_deity`, `player_race`, `start_zone`, `bind_x`, `bind_y`, `bind_z`, `select_rank`) VALUES (198, -558.75, -56.75, -38.84, 41, 25, 5, 1, 211, 9, 41, -701, 2055, 47, 50);
At first I had the "bind id" at "0". Then I changed it to "25" for Nektulos Forest, which is where I want it. It didn't take my "bind_xyz" coordinates, but rather it binded new characters to the Safe Zone coordinates of Nektulos.

I thought I tried changing the "Start_Zone" to 25 and it didn't work, but maybe I missed that. What is the "bind_id" for?
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