Within spdat.h:
Code:
enum RESISTTYPE
{
RESIST_NONE = 0,
RESIST_MAGIC = 1,
RESIST_FIRE = 2,
RESIST_COLD = 3,
RESIST_POISON = 4,
RESIST_DISEASE = 5,
RESIST_CHROMATIC = 6,
RESIST_PRISMATIC = 7,
RESIST_PHYSICAL = 8, // see Muscle Shock, Back Swing
RESIST_CORRUPTION = 9
};
and
Code:
#define SE_ResistFire 46 // implemented
#define SE_ResistCold 47 // implemented
#define SE_ResistPoison 48 // implemented
#define SE_ResistDisease 49 // implemented
#define SE_ResistMagic 50 // implemented