Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 04-13-2012, 09:06 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by provocating View Post
Seriously a week ?
Well, it all depends on how much time I have to work on it, and if more people start helping. Though, most of the basics are already functional. You can get in and do normal combat and casting and such. We just need to get a few of the other big issues worked out and the rest should mostly be minor stuff that we will need to make a list of.

Probably 95% or more of the opcode work is done. The next thing is to fix any packet structures that have changed and aren't fixed yet. And then there are a few things that changed how they work, so they will need some extra code work to properly support them (which appears to be the case for buying items from merchants).

If all goes well, it shouldn't take too long to get the new client caught up with our other compatible clients.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:12 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3