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Old 05-03-2012, 01:18 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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I'll check your changes out. I know the heal ai can be updated even more to better incorporate the bot stances, but I've been trying to level up my other accounts on live to better test mercs and their spell casting.

May I ask what kind of content you are on? The reason I ask, and a reason this ai is so difficult to get right is that there's a big difference beween early planes and later expansions where trash regularly hit for more that 1k at lvl 65. I'm in EPs in POP, and have been working on progressing through GoD. I'm currently getting ready to start the raids in KodTaz, as I just finished the group trials. In KodTaz, a Ra'tuk rabidfury hits for between 400-1200, 2 attacks per round. If he averages 1000 per hit and hits twice per round, in 2 rounds, he will have done 4000 damage. To survive, the tank would have to have at least 8k HP if you start CHeal at 50%. If you have 50.111% and are hit twice, you could be at only 2k hp (assuming 8k total) before CHeal is even cast. There's no way you survive unless very lucky. Even if CHeal is cast at 50%, you will be dead in 2 rounds, which will probably happen in less time that it takes to cast CHeal. My tank bot is ~10hp, so he could survive a little longer, but if he gets an add, he's done.

I purposefully made complete heals a little early or cast too often, but I'd rather that than have my tank die on trash mobs.

This is a good example of the potential of stances, as reactive would cast fewer complete heals but would be less mana efficient.
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