Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 08-06-2012, 11:53 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Got a couple of questions, if anyone happens to know an answer or two...


With what I can gleen from from the code, it appears the server player profile is based on the Titanium model with translations
(Encode/Decode) and adaptations applied per client.

Are there any instances where this is not true?


I've also been playing around with the bugged corpse issue and have had some luck. There are two specific things I can't
deduce and wonder if different clients are handling things differently.


I've added code to basically allow any item that is not assigned to a bag slot to show up in the corpse list..but not necessarily
add them when the corpse is created.

Should the trader slots be a part of corpse creation? My testing shows that trade items are put back into the player's
inventory after the corpse is processed. (The server code does not currently process trader slots to a corpse.)


I'm also having trouble clearing the cursor of a dead player client-side. I can clear the server and database with no issues,
but the client won't release them until revived.

Do all clients have this behavior? SoF does, but the server IS currently coded to move cursor queue items to the corpse. (source of bugged corpses)
I can do a work-around, but I need to know what the desired behavior should be. (Leave queue items on cursor, or force
zone change event on rez/revive..like Evac does.)


Thanks!
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3