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  #11  
Old 08-24-2012, 03:06 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by rhyotte View Post
Looking good! Hurry up with a full blow Linux Client!
I will definitely make this client run on Linux. This was pretty much a complete rewrite of the Lantern engine. I decided to work on OSX in the beginning because:

1) I wanted to learn Xcode and the OSX filesystem
2) OSX annoyingly only supports up to GLSL 1.2

Rather that work backwards in compatibility, I just wrote shaders that ran on the least compatible system. Get your stuff together OSX devs.

The next step is models and animation (probably will be done in 1-2 weeks). I will also figure out a compatible way to translate the model animations to a standard format to help those devs that have the Unity project going. Who would have though it would be easier in some respects to write an engine rather than one as capable as Unity

Cheers!
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