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  #16  
Old 09-01-2012, 04:44 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by Tabasco View Post
You've got plenty to be proud of, the engine is good work. It's not precisely open source at this point, but that's your call.

We have no way of knowing whether or not SOE will pull a page from Blizzard's playbook, but that's not the point. Eqemu is a server framework that can be devoid of non-free content but it's bound to a non-free, evolving client.
Windcatcher's client was in delphi and never worked without a custom login server as far as I know, so it's a pretty poor example.
I just hate to see a promising project consumed by the hassles of backward compatibility with a client that already does a pretty good job of representing the nostalgia of classic EverQuest.
The client isn't open source because I am ironing out the ugly details in my code. Any programmer of an open source program knows that it is often a daunting process of sending your code out for public scrutiny.

I understand the concerns of backwards compatibility but here's my thoughts:
- I want this project to be compatible with old hardware.
- I want to have this client run as fast as possible.
- I want this client to run on all platforms (including Android and iOS)

and most importantly,

- I want this project to teach me about graphics and game programming.

That's about it. I do appreciate the feedback and criticisms.

Cheers
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