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  #1  
Old 09-20-2012, 03:53 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Location: Umm
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ADDITION

I pondered on this some more and found another SIGNIFICANT problem concerning removal of probability rolls.

You have a loottable that has some weapons on it.

You have following npc types:

orc pawn
orc trainee
orc apprenties
orc warrior
orc centurion
orc legionary
orc warlord

You want EACH of them to have a chance to drop the weapons from your weapon loottable, BUT you want each of them to have different drop chances like this:



orc pawn 10%
orc trainee 20%
orc apprentice 33%
orc warrior 50%
orc centurion 66%
orc legionary 77%
orc warlord 90%

In OLD system what you do is:
-you make a SINGLE weapons table and then assign it to each orc type with a different probability chance.
DONE

In NEW system, I have to create SEVEN different loottables, ALL of them containing identical items but with different item chances multiplied by the probability factor I no longer have access to.

So aside from having to do things like: "multiply 25% item drop chance by the missing 33% probability factor" I have to do this for SEVEN different loottables! Not to mention create the otherwise identical loot-table SEVEN times over.

So my work load just went from "creating loottable ONCE and giving npcs types 7 modifiers to drop it", went to creating 7 NEW lootables over and over and doing my best of not mess things up when putting in the numbers like 6.75%, 13.75% etc.

Now imagine that beside orcs, there are gnolls, kobolts, ratmen, and whoever else, all whom use to have a SINGLE weapons loottable.
NOW, For EACH of them you will need an INDIVIDUAL loottable entry.


So, which one you think is the better "user interface"?
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  #2  
Old 09-21-2012, 08:41 AM
werebat's Avatar
werebat
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Join Date: Oct 2010
Posts: 143
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Currently I have every item in the database (except epics) capable of dropping at a 2% chance for all mobs and it works great. I have not updated yet so I am curious what changes I will need to make in my script. It does look promising though. I plan on updating when the newest db is available.
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  #3  
Old 09-21-2012, 10:51 PM
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cavedude
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I'm not going to be around much for the next 2 or so weeks, but I plan on taking a look at re-introducing probability with its usage being optional sometime after then in October. It'll also be best to hold off on feedback about the system until then as well. It'll give everybody a chance to actually use it, and honestly anything said during that time will be lost as I won't be able to keep up with the forums.
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  #4  
Old 10-27-2012, 11:26 AM
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revloc02c
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Quote:
Originally Posted by cavedude View Post
I'm not going to be around much for the next 2 or so weeks, but I plan on taking a look at re-introducing probability with its usage being optional sometime after then in October.
I see pros and cons of both the new system and the old system. I am wondering if you can just implement both by using the probability column as the determining factor:
If probability = 0 use the new system
If probability != 0 use the old system

Just a thought.

(Except the old system would be even cooler if the new columns Mindrop and Droplimit, and minLVL and maxLVL were included in it.)
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