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  #1  
Old 09-20-2012, 08:48 PM
Maze_EQ
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Join Date: Mar 2012
Posts: 1,103
Default Celestial Fists

I was intrigued by the change in dmg/dly in the monk's fist by this item.


I wanted to know, how exactly does a hand item directly affect a monk's hands?

Thanks.
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  #2  
Old 09-21-2012, 02:59 AM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
Default

Quote:
Originally Posted by Maze_EQ View Post
I was intrigued by the change in dmg/dly in the monk's fist by this item.


I wanted to know, how exactly does a hand item directly affect a monk's hands?

Thanks.
Damage:
Code:
	if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
		return(9);
Delay:
Code:
	if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
		return(16);
In other words, it's hardcoded in the server. I assume on Sony servers they either did something similar for this one case, or they overengineered some generic system to allow it.
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  #3  
Old 09-21-2012, 12:09 PM
Maze_EQ
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Join Date: Mar 2012
Posts: 1,103
Default

Ahh, I see. Thank you Lerxst. Always so informative. So if I felt like recompiling, I could add my own twist to a set of these types of items?
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