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Old 10-13-2012, 07:01 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
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Yeah, I agree that would be the proper way to do it. I just don't have the means to actually do that and I don't want to involve anyone into my chaotic thought
processes beyond the Q & A at this point...

It could be that the client is not coded to handle server-originating move/delete OP's in those slots and is crashing instead of giving the normal 'failure' message.

Whether it's that or the struct size (or something else entirely,) I'd still like to pin-point the cause. The resync function works with the exception of those slots. If I
can figure this out, that would eliminate the de-sync'd item deletion completely.

The main problem with this concept is that I don't believe live servers or clients are coded to do what I'm trying to do..which is why I'm running into issues...
I believe that I was told there is a known issue with certain op code actions and slots, but they are rare in their occurrences.

I don't mind fruitless ventures as long as I can use it as a training exercise, so I'll see what becomes of it. If this does pan out, I'll see if I can get someone to
verify my results with a live packet collection.
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