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Old 10-24-2012, 02:29 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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UPDATE 10/24/12
Please download the latest files for this update 10 24 12 - fixes 3, and make sure to add the new global load.
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BUGGED SKILLS
- Virulent Savage's Vile Shield Slam now requires the correct charm to use.
- Brigand's Scatter Shot no longer heals.
- Life Ending Strike now deals damage to the target instead of the Assassin.
- Spirit Warden's Warder's Gift no longer makes your pet the size of Godzilla but still makes it larger
and more menacing.
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CHARM POWERS
All charm clickies have been changed into the 1.0 rule system and have been based
around a level 46 character.

NOTE: This might seem like a slight nerf to all classes more than likely but will also buff some paths
that were really lacking. Overall it will get every path's damage and healing where it needs to be
based on the new health of npcs and 1.0 rules.

- Slayers no longer lose AC with their Combat Mastery due to new tank changes
making tank paths far superior at that role. Slayers are pure DPS warriors.
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HEALING POWER LINE
Shadowknights, Necromancers, Enchanters and Magicians now get Healing Power.
This should boost the power of the Pet Heal line and Life Taps.
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PET MASTERY LINE
Due to 1.0 changes drastically affecting the base damage of pets depending on their master's
class, Grand Pet Mastery has been removed. Pet Mastery is what all paths will use now
and it's got an added bonus of 35% Mitigation and Evasion added to it. This will make
your pets much more formidable when tanking for you. All pets now have the same HP as a
normal mob its level.

NOTE: All classes now get Pet Mastery. The endurance version is called: Disciplined Pet Mastery
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HEALING CHANGES
Minor Healing, Light Healing, Healing, Greater Healing, Superior Healing, Celestial Healing etc
have been changed into 1.0 rules. Most of the cast times are now 2 seconds while some are instant.
The overall power of these spells has increased and so has the mana cost.
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PATH PET CHANGES
Path pets have new very powerful procs like the Wildheart Treeant now procs a Rock Blast spell etc.
All path pets now have 150 AC per level and are now summoned as a level 46.
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TAUNTING BLAST
Taunting Blast has been reduced in power to better fit 1.0 rules and no longer has an animation.
Characters who taunting blast now flex their muscles at the mob.
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MIND FLAYERS
Mind Flayers now regenerate 10 mana per level up from 3 per level with their mind leach.
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WITCH DOCTORS
Witch doctors now get a Living Totem pet and their charm spell is now called Totemic Energy.
PET PROC: Tiki Curse - Does a DOT and Slows the enemy by 50%.
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TERRORIZER
Terrorizers now summon a vicious Bone Fiend pet when cursing their enemies with their charm.
PET PROC: Bone Spike - Deals violent direct damage to the enemy.
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HALLOWEEN EVENT
- Annoying Skeletons no longer drop money and should vanish if they don't drop a costume.
- Invincible Scarecrows now only drop 250 to 350 thousand plat.
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