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Old 10-26-2012, 11:51 PM
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Uleat
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Location: North Carolina
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I'm not quite ready to play with adding a special out-going struct for move/delete item, so..two quick questions: (don't hit me Lerxst! )


1) The tooltip info for int32 says it's a typedef for an unsigned int32. However, MSDN .net (and/or silverlight) defines it as a signed int32...

Question: Does MSVC++ not define it the same way, is it re-defined somewhere in the code, or is this an issue between compilers (and languages?)


2) I had been playing around and discovered that a 16-bit value for 'to_slot' and/or 'number_in_stack' didn't crash the client (though it may not work...)

Question: Would a bad conversion in the client where an (unsigned) 32-bit (~0) is being forced to an (unsigned) 16-bit register cause the crash? (I'm thinking
that might be causing an overload, or at least data loss, if it's not that the client isn't coded to handle the request.)


Thanks!
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