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  #11  
Old 11-19-2012, 02:25 PM
amenda
Fire Beetle
 
Join Date: Oct 2012
Posts: 3
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Thanks for the hard work Davood. Very nice server, epspecially if you can fix the "loot lag" problem which is my number 1 complaint. Ive been logging in when I can but have not caught you online, and I wondered about playing the monster races which intrigues me.

Will monster races always just be cosmetic skins, or will there be abilities/restrictions etc? Will there be a racial charm for each monster just like the other races? At the moment my halfling ranger becoming dragon still has her halfling/bristlebain charm equipped with all those bonuses.

Could the charm become the base of more monster like bonuses/penalties? The dragon charm might give great melee boosting stats, hps, ac etc, and have a clicky dragon breath for example. To balance this out the charm could block certain slots from equipping anything--for example weapons. I know blocking out all item equipping would make it too boring to play a monster in a loot centric game, but blocking out some and balancing off the power of the charm may be a good way to make monsters different from normal players.

So a dragon might have very powerful charm-granted abilities, but half its equip slots or something might be blocked. A goblin, on the other hand, might have minor charm granted abilities, but can equip every slot etc.

Those were some of my ideas. I was curious what you were planning for it, or if it was just going to stop at cosmetic change--which would not be very attractive in my opinion, since with the monster skin you never see anything you equip unlike the basic races. So hopefully the monsters can be a different play experience than normal characters.

Some more classic monster ideas:

Mind flayers--charm grants a buff that gives them a chance for massive crit if meleeing a stunned enemy. Melee attacks have a chance to proc an aoe stun like color slant or something. Charm gives them negative hps and stamina, but gives immunity to mind effects and major magic and elemental resistance bonuses. That is how I remember illithids from dungeons and dragons.

Beholder--Charm ability summons a "throwing" weapon whose graphic looks like a light ray or bolt or something. These "throws" have a chance to proc a wide variety of damaging effects--dd, dots, stuns, mez, charm, pushback, fear, debuffs, even instant death. Powerful, but a wild monster to play as the random factor could get you into deadly trouble in certain places.

Just a few random ideas of how you might flesh out the variety of characters you can play on your server. Its already great and getting better day by day!

Hallyjade
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