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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 12-23-2012, 06:45 PM
lerxst2112
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Join Date: Aug 2010
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A diff is generally easier to apply and commit, but for a short function that's being completely replaced it's not that big a deal I guess.

I'm not sure how this works on live, but this logic seems a little odd to me. It seems like the intent was that spell 4789 is always cast but only if there's also another spell to cast based on the aa/spell/item bonus.

With the new logic to restrict it to only one spell cast it might make more sense, but still a little confusing. If the intent is to allow overriding the effect, then it seems like the final check to cast 4789 and save the person should happen even if there's no override as a default.

Does that make sense?
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