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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 12-24-2012, 10:30 AM
Kayen
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Join Date: Mar 2009
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Posts: 228
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I understand and appreciate your efforts to correct the issues that were broken.

Just wanted people to understand the logic cause I recall how hard was to figure how this spell effect actually worked when implementing it.

I agree and do not see any reason why the base2 effect should be required to get the 'Touch of the Divine' spell trigger.

I am reviewing the code and I feel like I am missing something I thought I implemented with it.

I remembered the reason I forced the check of the base2 for the 'Touch of the Divine'.

I wanted to have it so that if you did not set a base2 then you could just have a it do the death save and set you to 1 HP. That way with the additive AA bonus rule you could have multiple stackable divine save chances.

I have a feeling that what I committed for this was prob not the correct version I had been working on at the time, but who knows.

Either way your code looks good.
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