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Old 12-31-2012, 05:24 PM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
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Quote:
Originally Posted by Irreverent View Post
I just did a PEQ DB & most recent SVN of the code and my warriors/zerkers stopped critting

Looking at the rules, they had these values in my player tables(as well as the same default values in the PEQ load_player)

Combat:WarBerBaseCritChance = 0.03
Combat:BerserkBaseCritChance = 0.06

But, in game if you did a #rules get on either of those, they showed 0 which reflected what we were seeing.

I know there was some redo to the combat code for fall-offs and such, did this go from a 0.0x (x100 in the code) to now needing to be an int? (Meaning instead of 0.03 it needs to be a 3?)

Just an observation and wanted comments...or help other servers that may have this problem. (Since most servers have 70+ with AA's it may not be as obvious, but its effecting them too) I just have a lot of < 51 with no AA's and I noticed it.

Thoughts?
responding with phone;


Are you running latest code? there were issues with rules that were resolved. I'm sure you have more issues that are rule related.

check that and leery New know.

btw auto correct sucks
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