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  #1  
Old 01-11-2013, 10:24 PM
lerxst2112
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Haste effectively reduces delay. Without any haste, a weapon with delay 10 would swing once per second. If you had enough haste to reduce that delay to 4 you would have 2.5 swings per second. The MinHastedDelay is is the lowest the delay will be allowed to get to. 400 = 2.5 attacks per second maximum.
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  #2  
Old 01-12-2013, 03:47 PM
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revloc02c
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Ah, thanks. That is very helpful to know.

So just to clarify if I wanted the lowest delay to be a 1, so 10 swings per second, I would set MinHastedDelay=100.

Correct?
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  #3  
Old 01-12-2013, 05:39 PM
lerxst2112
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Quote:
Originally Posted by revloc02c View Post
So just to clarify if I wanted the lowest delay to be a 1, so 10 swings per second, I would set MinHastedDelay=100.

Correct?
Theoretically yes. At that rate though, don't be surprised if the client or server react badly to that speed.
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  #4  
Old 01-12-2013, 06:14 PM
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revloc02c
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Quote:
Originally Posted by lerxst2112 View Post
Theoretically yes. At that rate though, don't be surprised if the client or server react badly to that speed.
Interesting. I was having second thoughts on that change anyway. In your humble opinion, would the client react badly to MinHastedDelay=200?

Or perhaps a better question is: What is the lowest MinHastedDelay you think the client would be able to handle happily?
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