Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-23-2013, 08:20 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

There's something wrong with your Perl install. Like a missing lib file. You need to have the full perl install on the machine you use to build and CMake needs to be able to find it, so make sure it's in the path.
Reply With Quote
  #2  
Old 01-23-2013, 09:20 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

I think he probably is building in N bits but his Perl he's linking against is Y bits. CMake should complain about a missing lib file but it has no idea if it's 32bit when you're building 64bit etc.
Reply With Quote
  #3  
Old 01-23-2013, 10:09 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Interesting , well I did finally compile everything, world seems to run, but zone just does this then crashes, not sure what to do ?

PS: Is it ok to use perl 5.16 or do I need to go back to 5.14 ?

Code:
[Debug] Starting Log: logs/eqemu_debug_zone_0828.log
[Debug] [ZONE__INIT] Loading server configuration..
[Debug] [ZONE__INIT] Warning: Unable to read log.ini
[Debug] [ZONE__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_zone_0828.log
[Status] Using database 'kmra' at localhost:3306
[Debug] [ZONE__INIT] CURRENT_ZONE_VERSION: EQEmulator 0.8.0
[Debug] [ZONE__INIT] Warning: Unable to read ./log.ini
[Debug] [ZONE__INIT] Mapping Incoming Opcodes
[Debug] [ZONE__INIT] Loading Variables
[Debug] [ZONE__INIT] Loading zone names
[Debug] [ZONE__INIT] Loading items
[Status] EMuShareMem loaded
[Debug] [ZONE__INIT] Loading npc faction lists
[Status] Loading NPC Faction Lists from database...
[Debug] [ZONE__INIT] Loading loot tables
[Status] Loading Loot tables from database...
[Debug] [ZONE__INIT] Loading skill caps
[Status] Loading skill caps from database...
[Debug] [ZONE__INIT] Loading spells
[Debug] [ZONE__INIT] Loading guilds
[Debug] [ZONE__INIT] Loading factions
[Debug] [ZONE__INIT] Loading titles
[Debug] [ZONE__INIT] Loading AA effects
[Debug] [ZONE__INIT] Loading tributes
[Debug] [ZONE__INIT] Loading corpse timers
[Debug] [ZONE__INIT] Loading commands
[Debug] [ZONE__INIT] 257 commands loaded
[Debug] [ZONE__INIT] Loaded default rule set 'default'
[Debug] [ZONE__INIT] Loading Tasks
[Error] Starting Log: logs/eqemu_error_zone_0828.log
[Error] [TASKS]Activity for non-existent task (37, 0) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 1) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 2) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 3) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 4) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 5) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 6) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 7) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 8) while loading activities f
rom database
[Error] [TASKS]Activity for non-existent task (37, 9) while loading activities f
rom database
[Error] [TASKS]Activities for Task 44 are not sequential starting at 0. Not load
ing task.
[Error] [TASKS]Activity for non-existent task (44, 13) while loading activities
from database
[Error] [TASKS]Activity for non-existent task (44, 14) while loading activities
from database
[Error] [TASKS]Activity for non-existent task (44, 15) while loading activities
from database
[Debug] [ZONE__INIT] Loading quests
[Quest] Starting Log: logs/eqemu_quest_zone_0828.log
[Quest] Tying perl output to eqemu logs
[Quest] Creating EQEmuIO=HASH(0x891aaf4)
[Quest] Creating EQEmuIO=HASH(0x891af04)
[Quest] Loading perlemb plugins.
[Quest] Useless use of private variable in void context at plugins/formation_too
ls.pl line 364.
[Quest] Subroutine Cwd::fastcwd redefined at C:/Perl/lib/Cwd.pm line 824.
[Quest] Subroutine Cwd::getcwd redefined at C:/Perl/lib/Cwd.pm line 824.
[Quest] Subroutine Cwd::abs_path redefined at C:/Perl/lib/Cwd.pm line 824.
[Quest] Subroutine CalcDestFromHeading redefined at plugins/path_tools.pl line 2
22.
[Quest] Loading perl commands...
[Quest] Subroutine MakeTempPet redefined at (eval 35) line 1.
[Quest] Subroutine MakeTempPet redefined at (eval 35) line 1.
[Quest] Subroutine GetSkill redefined at (eval 35) line 1.
[Quest] Subroutine SignalClient redefined at (eval 35) line 1.
[Quest] Subroutine MakeTempPet redefined at (eval 35) line 1.
[Quest] Subroutine MakeTempPet redefined at (eval 35) line 1.
Reply With Quote
  #4  
Old 01-24-2013, 12:23 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Quote:
Originally Posted by lerxst2112 View Post
You need to have the full perl install on the machine you use to build and CMake needs to be able to find it, so make sure it's in the path.
This is completely not true. Perl does not need to be installed to build a working server. YOU have to manually populate 2 variables in CMAKE (documented in the wiki) in order to build, but it works just fine.

Obviously you do need the same version of Perl installed on the machine running the server as the version of library you built on. For most people, they are building on the machine they are running on so it is a moot point for them. For those who don't I did not want you to confuse.
Reply With Quote
  #5  
Old 01-24-2013, 12:28 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Thank you ladies and gentlemen for your assistance, the server Raid Addicts is now fully up to date , let's just hope my chars don't keep getting corrupted , everytime they did get corrupt the FirstLogon would go to 1.. after that , they couldn't logon :(
Reply With Quote
  #6  
Old 01-24-2013, 02:07 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Firstlogon has nothing to do with characters corrupt, it is likely code that had to do with the player profile not being there when you updated.

If the player profile size is off it is not going to read or save correctly, and go corrupt
Reply With Quote
  #7  
Old 01-24-2013, 02:50 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Is there anyway to repair these chars ? Even after upgrading they still can't log on and when they try it crashes a zone :( I mean of course I can remake the char completely for them but its like 20 people now so of its fixable that would rock , any suggestions ?
Also found out from some players that the issue started when their weapon proceed then blam insta crash and could never log back in
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:47 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3