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Old 01-28-2013, 05:30 PM
Derision
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Join Date: Feb 2004
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I tried the #bind command and it worked for me on the current rev, and a slightly older one (didn't note which one).

I don't normally use #bind, just #cast <whatever the spell id for bind affinity is> but I noticed #bind doesn't produce any output by design and /charinfo doesn't reflect your new bindpoint after using it until you zone.

Anyway, #bind simply updates your bind point in the player profile and doesn't use Perl or rely on spell casting, so there is nothing that has changed that could have broken it for you and not for everyone else that I am aware of, unless it is a 64 bit compile issue (I tested on a 32 bit system). I doubt very much it is a 64 bit issue after having a quick look at the structs involved.

Last edited by Derision; 01-28-2013 at 05:37 PM..
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