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  #1  
Old 02-08-2013, 12:39 PM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Here are the default rule settings from ruletypes.h for the merc timer stuff:

Code:
RULE_INT (Mercs, SuspendIntervalMS, 10000)
RULE_INT (Mercs, UpkeepIntervalMS,  180000)
RULE_INT (Mercs, SuspendIntervalS, 10)
RULE_INT (Mercs, UpkeepIntervalS, 180)

I dunno why they were done in seconds and ms, since we could just multiple or divide by 1000 in the source to switch from seconds to ms. I think the reasoning was because some places use seconds and some use ms, so it might be a bit less resources to not have to do the math even though the math is pretty simple/quick. We can probably remove whichever rule is used the least and just do the math for the seconds or ms depending on which one is kept. Either way, for now, just make sure they are the same amount of time for the MS and S rules with the same name (as shown in the defaults).

To be Live-Like, the UpkeepIntervals should actually be 15 minutes, otherwise you get spammed every 3 minutes about upkeep costs. Currently, upkeep costs are disabled until the merc stuff is more finalized, so there is no actual charge that happens, just a message about it.
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  #2  
Old 02-24-2013, 10:56 PM
Thuz989
Sarnak
 
Join Date: Jan 2006
Posts: 45
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I would love to see mercs succeed. That being said here is what i am observing..

ROF clients trying to zone with most mercs = zone crash Ill have to compile with debug and try this...

Cleric mercs just chain cast group loyalty buffs
Cleric mercs just keep chain casting group hp buff if it cant buff pet of PC.

When you dismis a bot, it still hows on your screen, and is targetable, but strangely enough you can do anything to it. Still shows in group. Zoning seems to clear the issue ONLY for the PC that zoned. everyone else can still see merc in group and standing there doing nothing.

After you dismiss a merc it is not deleted from database.

I realize its an enormous amount of work, and i appreciate your efforts.
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