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Old 02-14-2013, 04:54 PM
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c0ncrete
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Join Date: Dec 2009
Posts: 719
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there is a reason i put the comments about ignoring what was above and below a certain point....

the code within those areas was just put there to emulate the behavior of the script being run via the server. if you were to run this script as it is written from a command prompt, you will see a near identical example of how it would work from inside the game. i was letting you know the things you would need to change if you were running it outside of the game so you could see the different results, depending upon a given scenario (client said / npc class is).

to get it to work in the game, you'd remove the lines that are inside the areas designated for you to ignore and change the remaining say lines to quest::say(), $client->Message(), or whatever other message delivery function you would want to use.
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