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Old 02-19-2013, 01:36 PM
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Demi-God
 
Join Date: Jan 2002
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This is speaking to the old design of the loot tables not sure if you are using the new one:

Typically you would expect it to be probability * chance for each item (to get a percentage of how often it 'should' drop). This isn't always true though.

When probability (p/100) is matched we make one pass on all the items in that loot table (the start point of which is randomly selected). The total value used in the item random is determined by the sum of all items chance on that table, if the chance of a specific item is less than the randomed result it will drop that item. If the item chance is 100 the item will auto drop despite the random.

You really will just have to test it out thats the point of the #repop command.
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