Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old 02-23-2013, 08:31 PM
Zamthos
Discordant
 
Join Date: Jan 2013
Posts: 284
Default

I just stumbled upon this in the same code.

EDIT: With this new find, the first change is not necessary.

REPLACE client_mods.cpp
Code:
int16 Client::CalcSTR() {
	int16 val = m_pp.STR + itembonuses.STR + spellbonuses.STR + CalcAlcoholPhysicalEffect();
	
	int16 mod = aabonuses.STR;
	
	if(val>255 && GetLevel() <= 60)
		val = 255;
	STR = val + mod;
	
	if(STR < 1)
		STR = 1;

	int m = GetMaxSTR();
	if(STR > m)
		STR = m;
	
	return(STR);
}

int16 Client::CalcSTA() {
	int16 val = m_pp.STA + itembonuses.STA + spellbonuses.STA + CalcAlcoholPhysicalEffect();;
	
	int16 mod = aabonuses.STA;
	
	if(val>255 && GetLevel() <= 60)
		val = 255;
	STA = val + mod;
	
	if(STA < 1)
		STA = 1;

	int m = GetMaxSTA();
	if(STA > m)
		STA = m;
	
	return(STA);
}

int16 Client::CalcAGI() {
	int16 val = m_pp.AGI + itembonuses.AGI + spellbonuses.AGI - CalcAlcoholPhysicalEffect();;
	int16 mod = aabonuses.AGI;

	if(val>255 && GetLevel() <= 60)
		val = 255;

	int16 str = GetSTR();
	
	//Encumbered penalty
	if(weight > (str * 10)) {
		//AGI is halved when we double our weight, zeroed (defaults to 1) when we triple it. this includes AGI from AAs
		float total_agi = float(val + mod);
		float str_float = float(str);
		AGI = (int16)(((-total_agi) / (str_float * 2)) * (((float)weight / 10) - str_float) + total_agi);	//casting to an int assumes this will be floor'd. without using floats & casting to int16, the calculation doesn't work right
	} else
		AGI = val + mod;

	if(AGI < 1)
		AGI = 1;

	int m = GetMaxAGI();
	if(AGI > m)
		AGI = m;
	
	return(AGI);
}

int16 Client::CalcDEX() {
	int16 val = m_pp.DEX + itembonuses.DEX + spellbonuses.DEX - CalcAlcoholPhysicalEffect();;
	
	int16 mod = aabonuses.DEX;
	
	if(val>255 && GetLevel() <= 60)
		val = 255;
	DEX = val + mod;
	
	if(DEX < 1)
		DEX = 1;

	int m = GetMaxDEX();
	if(DEX > m)
		DEX = m;
	
	return(DEX);
}

int16 Client::CalcINT() {
	int16 val = m_pp.INT + itembonuses.INT + spellbonuses.INT;

	int16 mod = aabonuses.INT;
	
	if(val>255 && GetLevel() <= 60)
		val = 255;
	INT = val + mod;
	
	if(m_pp.intoxication)
	{
		int16 AlcINT  = INT - (int16)((float)m_pp.intoxication / 200.0f * (float)INT) - 1;

		if((AlcINT < (int)(0.2 * INT)))
			INT = (int)(0.2f * (float)INT);
		else
			INT = AlcINT;
	}

	if(INT < 1)
		INT = 1;

	int m = GetMaxINT();
	if(INT > m)
		INT = m;
	
	return(INT);
}

int16 Client::CalcWIS() {
	int16 val = m_pp.WIS + itembonuses.WIS + spellbonuses.WIS;
	
	int16 mod = aabonuses.WIS;
	
	if(val>255 && GetLevel() <= 60)
		val = 255;
	WIS = val + mod;

	if(m_pp.intoxication)
	{
		int16 AlcWIS  = WIS - (int16)((float)m_pp.intoxication / 200.0f * (float)WIS) - 1;

		if((AlcWIS < (int)(0.2 * WIS)))
			WIS = (int)(0.2f * (float)WIS);
		else
			WIS = AlcWIS;
	}

	if(WIS < 1)
		WIS = 1;

	int m = GetMaxWIS();
	if(WIS > m)
		WIS = m;
	
	return(WIS);
}

int16 Client::CalcCHA() {
	int16 val = m_pp.CHA + itembonuses.CHA + spellbonuses.CHA;
	
	int16 mod = aabonuses.CHA;
	
	if(val>255 && GetLevel() <= 60)
		val = 255;
	CHA = val + mod;
	
	if(CHA < 1)
		CHA = 1;

	int m = GetMaxCHA();
	if(CHA > m)
		CHA = m;
	
	return(CHA);
}
WITH client_mods.cpp:
Code:
int16 Client::CalcSTR() {
	int16 val = m_pp.STR + itembonuses.STR + spellbonuses.STR + CalcAlcoholPhysicalEffect();
	
	int16 mod = aabonuses.STR;
	
	STR = val + mod;
	
	if(STR < 1)
		STR = 1;

	int m = GetMaxSTR();
	if(STR > m)
		STR = m;
	
	return(STR);
}

int16 Client::CalcSTA() {
	int16 val = m_pp.STA + itembonuses.STA + spellbonuses.STA + CalcAlcoholPhysicalEffect();;
	
	int16 mod = aabonuses.STA;
	
	STA = val + mod;
	
	if(STA < 1)
		STA = 1;

	int m = GetMaxSTA();
	if(STA > m)
		STA = m;
	
	return(STA);
}

int16 Client::CalcAGI() {
	int16 val = m_pp.AGI + itembonuses.AGI + spellbonuses.AGI - CalcAlcoholPhysicalEffect();;
	int16 mod = aabonuses.AGI;

	int16 str = GetSTR();
	
	//Encumbered penalty
	if(weight > (str * 10)) {
		//AGI is halved when we double our weight, zeroed (defaults to 1) when we triple it. this includes AGI from AAs
		float total_agi = float(val + mod);
		float str_float = float(str);
		AGI = (int16)(((-total_agi) / (str_float * 2)) * (((float)weight / 10) - str_float) + total_agi);	//casting to an int assumes this will be floor'd. without using floats & casting to int16, the calculation doesn't work right
	} else
		AGI = val + mod;

	if(AGI < 1)
		AGI = 1;

	int m = GetMaxAGI();
	if(AGI > m)
		AGI = m;
	
	return(AGI);
}

int16 Client::CalcDEX() {
	int16 val = m_pp.DEX + itembonuses.DEX + spellbonuses.DEX - CalcAlcoholPhysicalEffect();;
	
	int16 mod = aabonuses.DEX;
	
	DEX = val + mod;
	
	if(DEX < 1)
		DEX = 1;

	int m = GetMaxDEX();
	if(DEX > m)
		DEX = m;
	
	return(DEX);
}

int16 Client::CalcINT() {
	int16 val = m_pp.INT + itembonuses.INT + spellbonuses.INT;

	int16 mod = aabonuses.INT;
	
	INT = val + mod;
	
	if(m_pp.intoxication)
	{
		int16 AlcINT  = INT - (int16)((float)m_pp.intoxication / 200.0f * (float)INT) - 1;

		if((AlcINT < (int)(0.2 * INT)))
			INT = (int)(0.2f * (float)INT);
		else
			INT = AlcINT;
	}

	if(INT < 1)
		INT = 1;

	int m = GetMaxINT();
	if(INT > m)
		INT = m;
	
	return(INT);
}

int16 Client::CalcWIS() {
	int16 val = m_pp.WIS + itembonuses.WIS + spellbonuses.WIS;
	
	int16 mod = aabonuses.WIS;
	
	WIS = val + mod;

	if(m_pp.intoxication)
	{
		int16 AlcWIS  = WIS - (int16)((float)m_pp.intoxication / 200.0f * (float)WIS) - 1;

		if((AlcWIS < (int)(0.2 * WIS)))
			WIS = (int)(0.2f * (float)WIS);
		else
			WIS = AlcWIS;
	}

	if(WIS < 1)
		WIS = 1;

	int m = GetMaxWIS();
	if(WIS > m)
		WIS = m;
	
	return(WIS);
}

int16 Client::CalcCHA() {
	int16 val = m_pp.CHA + itembonuses.CHA + spellbonuses.CHA;
	
	int16 mod = aabonuses.CHA;
	
	CHA = val + mod;
	
	if(CHA < 1)
		CHA = 1;

	int m = GetMaxCHA();
	if(CHA > m)
		CHA = m;
	
	return(CHA);
}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3