Ok, after abserving several zone.exe's go to 100% I think I figured out the case. 
 
It happens when it looks like a zone.exe is about to crash...but doesn't.  I say this because I USUALLY get 10ish or so "zone.exe has crashed, hit ok to continue" windows but since the recompile...NONE! 
 
So, there may be a linkage.  I have NOT recompiled with debug information.  Anyone ever have the zone crash(er, not crash) because of this reason before? I'm thinking maybe its trying to connect to some OS-level crash/report but can't reach it for some reason.  That may be because CMAKE is new and may be changing compiler options? 
 
Plausible or poo? 
 
Also, I can reliably crash the hateplane zone itself.  Anytime I load it(or any player) it goes to the 100% hang issue.  Was anything changed with the database in this zone recently? 
		
	
		
		
		
		
		
		
			
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